By Tilion on 5/13/2013 6:11 PM

Ever since the players set foot on Southsun Cove back in November 2012, they were amazed by its beautiful sceneries. The inhabitants of the island, the fearsome Karka, have made a name for themselves, be it either with their peculiar appearance or with their pretty annoying, yet challenging, skillset. One thing was for sure though, this tropical paradise was lacking of a very important factor, content.

Utilizing the Living World concept, the developer team pays a visit to this certain corner of Tyria, once again, with the upcoming release, called “The Secret of Southsun”. The patch, which is to hit our clients tomorrow, will revise certain parts of the island, while presenting a short story that takes place on top of it.

By Tilion on 4/30/2013 2:00 PM

“The time has come to avenge those who lost their lives, to lead their spirits back home. It is the time to hunt those blindfolded beasts down, back to their nest. We shall chase each and every last one of them! We shall spit over their lifeless boiling bodies for Retribution!”

April has come and gone, waving us goodbye with yet another Guild Wars 2 release. The polishing cycle is almost over, as this update introduces us to some of the last few required features that Colin Johanson mentioned a couple of months ago. In addition to this, a new dungeon will open its’ gates today and although it will be in game for a limited time only, it is promised to come along with some brand new rewards.

By thevalliant on 4/9/2013 7:13 PM

After spending 2 (evenings) by 3 hours in ‘The Box’, I realized that having fun –which I did! Immensely, too- and collecting accolades –aka achievements- were two separate and in most aspects incompatible things. So I turned to my favorite source of guides and information to see what I’d been doing wrong. As it turned out, quite a few things. Here’s a step-by-step walkthrough of World 1 then, carefully compiled in a way that minimizes the time required to unlock all 17 achievements and get the treasured Title. Enjoy!

By Tilion on 4/1/2013 5:10 PM

Ever since the glorious times of the original Guild Wars, ArenaNet had laid the foundations for a very sweet tradition. April Fools’ had always been a day to look forward to, a day full of unique in-game interactions to bury yourself into. This time around you can expect an 8-bit 3D world, fully implemented inside Guild Wars 2. No joke there... I can assure you that this is going to blow you away!

I don’t want to spoil too much, because everything that went into the game today is just pure fun. Don’t waste any more time! Go there now, even though the Super Adventure Box is going to stick around for the remainder of April. Head over to Rata Sum and join the bauble train!

By Tilion on 3/25/2013 9:27 PM

I remember a discussion I had once, on whether or not MMOs are able to feel alive. Imagine a World that changes around you. A World that introduces you, every other day that goes by, to new adventures, new stories to lose yourself into. A brand new World.

Well, such a dream is about to go live tomorrow, along with a list of brand new features to pick from. For me, though, culling something out of that list isn’t an easy task.

Introducing you to “The Razing”, the third chapter of the “Flame and Frost” saga.

By Achilles on 3/24/2013 10:20 PM

In this past month ArenaNet introduced us to a new, special feature of the game - the much talked about Guild Missions. Up until now, the only type I've had the chance to play with my guild was the Guild Bounty. In this article I decided to write about possible improvements to this. The whole concept of Guild Bounty has quite interesting foundations, however I believe it is still in its infant stages. Nevertheless I am pretty certain that ArenaNet has plans to develop it further into something which will be much more fun to play. The secret lies in the word they themselves added in the MMO world: "dynamic". In much the same manner an event unfolds - for instance: a group of Centaurs attacks an outpost and conquers it, should you fail to drive them off - so could a Guild Bounty progress. How would that work, you ask? Let us present the story of Prisoner 1141 and see what could come out of it.

By thevalliant on 3/1/2013 10:09 AM

The storm that Tilion's recent weather forecast warned us about has eventually arrived. For the time being it appears to be a very light one, without any large scale manifestations. Soon however - specifically, in less than 24 hours - this is going to change dramatically with events which will cause large groups of Tyria's inhabitants to move in waves. A typhoon of high scale is expected to hit many areas, upsetting the local populace. Its name is Guild Missions.

By Tilion on 2/26/2013 3:47 PM

Something huge is about to hit our clients today. There’s a storm coming and I can sense that some of you may not even be aware of it.

February’s update is almost here and it’s bringing along lots of goodies. From Guild Missions to sPvP, further changes on the daily achievements system and even the long awaited “item preview” feature that’s going to be implemented in the Trading Post, this patch has something to please every kind of player.

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