1/11/2012 7:19 PM
Welcome to Guild Tech!
Today, I am going to talk about the Mission system in Guild Wars. On a basic level, Missions are the same thing as dungeons as in any other MMO RPG within the past 8 years since World of Warcraft was released on the unsuspecting world. But missions do something very different than traditional dungeons.
The Missions in Guild Wars are infused with story and required to press forward in the various campaigns. This is the fundamental difference between Missions and Dungeons. However, this is not the only difference.
Traditionally speaking, dungeons are optional content for players to partake of while leveling up and are required for players to advance their gear forward to progress into end game content once they reach max level. Typically speaking, there are regular dungeons, expert dungeons and then there are the raids. Each dungeon is equipped the same way, there are a series of mobs before bigger mobs and realistically there are only 2 types of ways the mobs are presented. In Wave form and in Standing form. Wave forms is where you stand in a singular position and defend a spot from waves of mobs. Standing form is where you explore the dungeon and assault the mobs protecting the dungeon. The only real difference between Expert Dungeons and Regular dungeons is the difficulty of the mobs and, sometimes, there are other bosses.
(A total of 58 cooperative missions are scattered all around Tyria, waiting for you to master them)
Guild Wars has two types of dungeons, Hard Mode and Regular Mode. My favorite part about the Missions is how starkly different they are from traditional Dungeons. On a basic level, the Mission are designed around telling the story of the game. Each Mission is also designed very differently and I cannot think of two Missions that are the same (probably because I haven't gotten far in the game yet). So far, I have seen missions where you have to capture points, protect innocents, sneak around, bribe some royals and assault a sanctuary. Each of those missions are infused with story so that as you are progressing through the game, you will get to experience the story in such a way that it is easy to understand and see everything going on. Each campaign is capped with a climactic finale with the big bad for each campaign.
Outside of what you do in each mission - each mission comes with various extra tasks that you can complete to get extra bonuses. In fact, in each type of dungeons, there are various degrees of completion, from Standard to Master. The only way to get the achievement is by completing each of the various missions on Master mode.
The player requirements vary from mission to mission. They have any number of players from 4 to 8 based on where the mission falls within the Campaign. Early missions have 4 players and end game missions have 8. There was even 1 mission where I had to do things on my own, which made for interesting things once I had to kill a few people (I am pretty bad at this game).
I really like the mission system in this game far more than traditional dungeon methods. As a new player to Guild Wars, walking into a mission is like exploring a new part of the world and experiencing some of the most interesting lore. The player count seems just right and the difficulty grows at a very steady pace, especially if you want to do each of the missions on Hard mode. The various mechanics for each of them removes the potential for doing dungeons to get boring and the added challenge of doing each on master mode adds far more interest in doing them.
3 comment(s) so far...
By thevalliant on
1/12/2012 5:12 PM
Now this is what i call a re-cap! Say it all, without going into boring details. Only thing of importance i think is missing is a mention to the 'bonus' part of missions, as it leads to sought after titles for the HoM.
By Tilion on
1/12/2012 5:19 PM
The bonus part of the Prophecies Missions is called Master's reward in Factions and Nightfall. I think that he has mentioned both.
By Feral on
1/12/2012 8:32 PM
I think I mentioned it as well.
Third to last paragraph:
"Outside of what you do in each mission - each mission comes with various extra tasks that you can complete to get extra bonuses. In fact, in each type of dungeons, there are various degrees of completion, from Standard to Master. The only way to get the achievement is by completing each of the various missions on Master mode."
It isnt that in depth, could have been though.