A Thought on Key Bindings
Sep
11
Written by:
9/11/2012 4:49 PM
Something
that's been bothering me since we first heard about the skill bar being ten
skill long and each skill assigned to a number, as the case was with the
original Guild Wars, was the question of what skill slots would be feasible to
invoke using the left hand and which would be better off using the mouse. It
didn't strike to me as a big deal, but certainly somewhat of a deal. I mean the
first game did suffer from the same problem, but since the skills were eight,
it didn't feel strange. But now it's different. The explanation is pretty
obvious and almost anyone must know what I'm talking about just by reading the
title of this entry, but let me explain it anyway, because otherwise this entry
would be too short.
Assuming
you're right handed (like me) and you don't have a special keyboard or mouse,
you'll play the game resting your left hand on WASD to move and occasionally
jumping to the numbers of the horizontal bar to use the skills. This works fine
for 1-5. At 6 it starts to get muddy (at least for me), but it still works. But
any attempt to use the left hand to press anything from 7 to 0 feels like
trying to caress the face of an invisible lover, where instead of gently
touching their lips, you end up poking their eyeballs or their nostrils. At
least I imagine it was the nostrils. Every time I reach for those keys, I
usually end up pressing 6 (because of me misjudging the movement distance for
the fingers) or U, I, O or P (because of me misjudging the movement arc). Which
is rather inconvenient, because having 6 (the healing skill) available can be
crucial five seconds later and being able to see the battle when you're
actually fighting, instead of the inventory and the commerce panel stacked on
top of another (as well as whatever P activates), is considered useful in many
schools of thought.
Of course,
you could say that I'm useless for not aiming on my own keyboard. But the truth
is, I'm just not used to being able to blindly locate all keys with my left
hand. I can type pretty fast, but the right area of the keyboard is the job of
my right hand. And one can't leave the mouse during PvP. You can't also stop
and look where the far keys are, because you're missing crucial moments of the
battle. The most painless solution in the moment seems to be the one I used to
follow in the first game: the skills that are too far to reach using the left
hand can be clicked. In the first game, maybe because they were just two
skills, maybe because the combat wasn't that dynamic, this worked like a charm
- a quality that hasn't translated at all to the sequel, where making a habit
of activating a skill by clicking on it will likely alleviate you from this
unfortunate burden altogether by regularly presenting you with 4 very easy-to-click
skills and the opportunity to beg for mercy.
It stands
to reason, therefore, that one would want to remap the key bindings. After no
longer than a few minutes of PvP, you'll realize that your left thumb is
probably your least used finger. That and the pinky, most likely. The pinky
though can't help us much because there's little good left of the WASD area (in
typical keyboards, again) and even if there was, would you trust that finger
for such a complicated role in PvP? On the same hand, the thumb only has the duty to invoke jumping, which
is great and useful, but it leaves room for further utilization of that finger
most of the time.
It seems to
me that you'd want to assign the far skills somewhere in the Z-M region. I'd
avoid the region next to WASD because it would keep the index busy, which is already
busy enough for movement. So, in the Z-M region, the V, B, N and M keys are
taken, but you could move them. The question boils down to where, in this
region, would the skills be reassigned. I chose the range of Z to B, because it
requires me to change less key bindings that are already in place and also because
anything farther than B seems to be a little too far for the thumb anyway.
Specifically, I moved the battle window from B to the previously unused U key
and I moved the dodge from the V key to Caps Lock (not Left Shift, as I don't want to dodge when trying to invoke the action "Previous Target"). So, I assigned Z, X, C, V and B as my 6, 7, 8,
9 and 0 skill slots respectively - but without disabling the default ones. You
might point out here that Z isn't as easy to access in practice as are the rest
(X, C, V and B). That's true, but this can be ignored due to the fact that 6 is
still in the reachable range on the top. And because of that, you could use Z alternatively for the shortcut for the single tap dodge.
It feels
that I'm stating the obvious here but I'm assuming (based on the previous
reasoning) that anyone who's tried PvP must have done some sort of custom key
binding themselves. And based on this assumption, it's hard for me to
understand why ArenaNet (or any company, for that matter) would choose to ship
a game with default key bindings that are so obviously subject to change by the
players. But I might be making wrong assumptions (regarding other players'
views on this) so please leave your thoughts in the comments: are you satisfied
with the default bindings for skills or have you reassigned some (or all) of
them - and if so, where?
8 comment(s) so far...
Re: A Thought on Key Bindings
As you, I use the 1-5 for the first 5 competencies, use the mouse for the last ones and i have bind the heal to my third button on mouse - when I need heal, I cannot take time to find the correct button. But I do not use a lot my utility skills, so I am not a good counselor !
But I really counsel to bind the heal key to your mouse if possible. It helps a lot !
By Ettesiun on
9/11/2012 5:34 PM
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Re: A Thought on Key Bindings
I'm used to Z to self-heal in a prior game, so Z to skill 6 worked just fine.
X, C, V are also identical to yours, utility skills 7, 8, 9.
G for elite skill 0 (moved off Guild to shift+G, but I end up clicking the icon more often than not. Likely will change it soon because I need an F4 shortcut eventually on alts.)
I check WvW scores a lot so B is okay where it is.
F1, F2, F3 are my Guardian virtues and I can't reach them either, so shift+E (something I'm used to for a big attack, did fine for the F1 burning virtue), shift+R for F2 healing, shift+F for F3 aegis.
I'm a big fan of everything being within reach of my left hand, the right hand is glued to the mouse. I make a lot of use of modifier keys if necessary, shift, alt, ctrl+e, f, g, z, etc.
I also moved dodge to mouse button 4, but in practice, I end up double tapping to dodge in a certain direction for finer control, so moot point. Autorun on middle mouse button 3.
By Jeromai on
9/11/2012 6:39 PM
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Re: A Thought on Key Bindings
hey add and some photos from your keyboard ..!
well when i don't play from laptop (where my mouse doesn't have 2 more keybinds) i have my heal and dodge on mouse Q.E.R. for utilities Shift+Q.E.R.F for the f1-f4 for toolbelt skill (i play engineer) Shift+2 for ultimate skills also on G i have autorun xD and i have moved guild tab for L but from the comment i read above its not bad the Shift+G ..!
By Loulaki on
9/12/2012 5:54 AM
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Re: A Thought on Key Bindings
I use for my Necro: 1-2-3-4-5 for weap skills. Q-E-R for Utilities 6 for Elite Shift for dodge F1 for the death shroud (although the position of icon is good for clicking also)
Works smooth so far, i need to find maybe better position at Elite skill.
By Savatar on
9/12/2012 10:50 AM
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Re: A Thought on Key Bindings
I used to play WASD+(1-5)+Space with my left hand and everything else with the mouse (clicking away frantically at 6-0) ^^ . This was due to my GW1 era. I found it very inconvenient in GW2. I followed a friend's advice and bought a Nostromo gamepad. Even so, sometimes i still find myself using the old, familiar way :) (especially when I'm eating and I don't want to get my precious Nostromo all greasy :p)
By thevalliant on
9/12/2012 10:52 AM
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Re: A Thought on Key Bindings
I wish the had point and click, I'm more comfortable. Or, at least, game pad support.
By Katagiri on
9/13/2012 5:00 PM
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Re: A Thought on Key Bindings
Point and click has been requested by many ppl - i suppose you mean click to walk?Game pad support is not out of the question either, although i suspect gamepad manufacturers have to update their drivers with more control/customization options. My Nostromo works like a charm ^^
By thevalliant on
9/14/2012 8:37 AM
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Re: A Thought on Key Bindings
For me the perfect place for heal is Shift+space, and my utilities are shift+1,2,3 so my little left finger is always atop the shift key. I play a guardian too and i am tring to find the optimal place for my virtues still -.- I might as well try shift+querty.
By Dremord on
11/1/2012 12:27 PM
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