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5/2/2012 2:41 PM
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English section of the Collective Memories
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By thevalliant on
4/9/2013 7:13 PM
After
spending 2 (evenings) by 3 hours in ‘The
Box’, I realized that having fun –which I did! Immensely, too- and
collecting accolades –aka achievements- were two separate and in most aspects
incompatible things. So I turned to my favorite source of guides and
information to see what I’d been doing wrong. As it turned out, quite
a few things. Here’s a step-by-step
walkthrough of World 1 then, carefully compiled in a way that minimizes the
time required to unlock all 17 achievements and get the treasured Title.
Enjoy!
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By thevalliant on
3/1/2013 10:09 AM
The storm that Tilion's recent weather forecast warned us about has eventually arrived. For the time being it appears to be a very light one, without any large scale manifestations. Soon however - specifically, in less than 24 hours - this is going to change dramatically with events which will cause large groups of Tyria's inhabitants to move in waves. A typhoon of high scale is expected to hit many areas, upsetting the local populace. Its name is Guild Missions.
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By thevalliant on
1/27/2013 9:05 PM
When my first toon hit 80 I was
struck with an epiphany: her personal story had been left behind, somewhere in
the 60-something region. I discussed this with my guildies and I realized it
was a very common phenomenon. After playing the game a while longer -with a
couple of alt chars- I came to the following conclusion: one's first character
is "the explorer", one's
second is "the historian"
and all the others to follow are and will be "the sprinters". The thing is, however, that most people wrongly
think that after having raised a "historian" they can safely run
through the 40+ steps-missions of their next characters' personal
storylines. Obviously they are ignorant of the fact that the way one
experiences one's personal story depends on many parameters - first and most fundamental
of which is the race we select for our character.
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By thevalliant on
11/8/2012 5:49 PM
It has been brought to my attention only yesterday by our revered admin, Frozen Compass,
that Guild Wars 2 has some issues regarding its background music. Specifically,
he claimed that the game is almost 'mute' in this aspect with either
only a single track being played every now and then or nothing being
heard at all. Of course a made fun of him in the guild chat...
But then I decided to look into it. I knew that there are lots of
different themes playing throughout the game, varying depending on
area/location or activity. I listen to them on my wife's speakers every day (don't ask why not on my own...). Besides, there's a 4 CD box set to prove this! But are these 78 tracks really being heard in the game? Apparently, no.
And there are a number of things that can be blamed for this. I'll
start with the obvious, then move to more 'bizarre' scenarios.
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By thevalliant on
8/24/2012 4:22 PM
Less than 24 hours left for me to pity myself.
Normally, I would feel this way for those unfortunate ones who have never set their foot on Tyria's enchanting world - either because they have never played the original Guild Wars, or because they were not lucky enough to participate in one of GW2's beta events. However, I've ended up regarding them as lucky, for they know not what they are missing and they shall experience all this magic at once and for good as soon as the game releases. What about me though? Me, who knows what he's missing and feels this absence so intensely? Who closes his eyes and his mind travels there instantly? My mind, which has already registered itself a permanent resident of Tyria and has packed up it luggage months ago... It is so hard for me to wait for all those XX:YY:ZZ 's to all become zero. And on the other hand, it is so much easy for me to write another article about it!
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By thevalliant on
8/20/2012 8:17 PM
The competition is, regretfully, over.
During its course we have received a plethora of truly amazing entries!
On both accounts, text and photos, your participation was simply
overwhelming: over 200 stories and almost 60 photos in all ! Picking out
the best of the best was no simple task. Unfortunately, we only had a
very limited number of rewards to give away, which only made our job
even harder.
Anyway, we probably should not keep you waiting any longer :)
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By thevalliant on
8/13/2012 11:41 PM
Have you decided then, at long last, that Guild Wars 2 is the game for you? Have you been convinced by a friend or persuaded after reading through the articles and forum of DragonSeason.com? You do not have a clue as to where to order it from, how to receive it, what it will cost you and if you can still make it to headstart with just 10 days to go? Well, we have all the answers - and you have the opportunity you seek!
Thanks to ArenaNet and NCSoft, who once again have gone out to prove that they know how to reward their community for their love and dedication all these years, we are in the incredibly pleasant position to offer you 2 Collector's Editions (CE) and 4 Standard Editions (SE) of the game!
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By thevalliant on
8/8/2012 8:55 PM
When I started playing Guild Wars 2, during the first BWE, I instinctively did something that I always do, ever since I was still a student: I kept notes. After a couple of game hours and a lot of scribbling, I realized that this game was so different that I would surely need these notes. And not just me! Both the MMO veterans, who’d be baffled with ArenaNet’s shuffling of the cards, and the freshmen to the genre – the latter of which, incidentally, have less trouble adjusting than the first, from what I’ve observed so far – alike, ask the same questions more or less. So I began composing in my head a ‘Guide for Beginners to Guild Wars 2’, with tips and little secrets. It would be uncommonly titled “Tips and Tricks for GW2”!
A couple of days ago then, after the end of the game’s final (sob!) BWE, I sat down to write the article. I’d already posted an intro to it, presenting those levels which I considered as milestones as they unlocked important gameplay elements for our character’s development. So I began the way every respectful author does: by checking to see if there were any similar posts and articles around the web; the very last thing I wanted was to be accused of plagiarism! Much to my surprise, which quickly found itself torn between joy and disappointment, I discovered that I was perhaps the last person in the world to come up with this brilliant idea! A simple search with Goggle returns a MYRIAD of pages with tips and tricks about the game. What was there left for me to do? What more could I contribute?
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By thevalliant on
7/19/2012 7:42 PM
The announcement of the upcoming release of the game flooded me with a wide range of emotions, most of which are expressed with redundant elegance by Optimus Maleficus in his recent article. What caused perhaps the most unanticipated chill however, was the closing phrase of his psychoanalysis:
«No matter how great this has been, this phase of Guild Wars 2's life is nearing its end. August 28th is when the true story begins.»
The word "end" always causes negative and intense emotions to us humans. The moment we relate it however with the "beginning" of the next phase, these emotions are reversed instantly! So I let my sorrow about the end of the BWEs fly away with them (it is highly unlikely that I will participate in the last BWE, in 20/7, as the knowledge that my visit in Tyria will once again come with an expiration date is killing me...) and so I too bid this game's life cycle goodbye with a small travelogue: 24 hours (game-time) in Tyria, out of the sum of all three BWEs I took part in.
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By thevalliant on
7/7/2012 1:13 PM
Following the relatively recent storm of information of every kind (videos, blog posts, articles, forum posts) which fell like a refreshing rain upon our news-thirsty heads, springing from the first two ‘open’ beta weekends of Guild Wars 2, one thing became apparent beyond any doubt and (pre-)assumption of disbelief: ArenaNet did not just make wild claims with their ‘design manifesto’ it’s expressed more than 2 years ago already. Their game, almost complete now, proves that they deliver the marvelous or even heretic things they’ve promised us.
In this present article I shall attempt a brief presentation of the most significant, imho, points which lead Guild Wars 2 to escape the form (or formula) of the MMORPG genre. As a reference game I will use Aion – The Tower of Eternity™. Before you bolt to blame me for not choosing a more ‘contemporary’ MMO (like Tera, for example) or a more ‘commercially successful’ one (e.g. WoW), or even one of a more ‘western’ philosophy (since Aion was developed by NCSoft Korea), let me beat you to it with the reasons:
(a) precisely because Aion is of ‘korean’ philosophy, a number of differences with GW2 will be more outstanding. Besides, Guild Wars 2 will be played by you and me who are ‘westerners’ and not koreans!
(b) to give an answer to many people who see the clothes and not the man wearing them: the fact that GW2 bears the seal of NCSoft (as its producer) does not make it its creation but merely its product! Creator is ArenaNet and I want this to be boldly comprehensible and intelligible.
So, here comes a dissertation which could be titled:
“APPROXIMATELY 10 things that GW2 does
ENTIRELY differently (from other MMOs)"
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